1.Lesson overview

Syllabus focus
Cambridge IGCSE syllabus reference
  • 1.2 Motion
Edexcel IGCSE syllabus reference
  • 1(b) Movement and position
  • 1(c) Forces, movement, shape and momentum
AQA IGCSE syllabus reference
  • 1.2 Motion
  • 1.3 Resultant forces
  • 1.6 Forces and terminal velocity
By the end of this lesson you should be able to
  • Define speed as distance travelled per unit time and use .
  • Define velocity as speed in a given direction.
  • Use .
  • Sketch, plot and interpret distance-time and speed-time graphs.
  • Determine from data or graph shape when an object is at rest, moving at constant speed, accelerating or decelerating.
  • Calculate speed from the gradient of a distance-time graph.
  • Calculate the area under a speed-time graph to find distance travelled.
  • State that the acceleration of free fall near the Earth's surface is approximately constant at about .
  • Define acceleration as change in velocity per unit time and use .
  • Determine when an object has constant or changing acceleration, and calculate acceleration from the gradient of a speed-time graph.
  • Know that deceleration is a negative acceleration and use this in calculations.
  • Describe motion of falling objects with and without air resistance, including terminal velocity.
  • Use to relate final speed, initial speed, acceleration and distance for constant acceleration.

Motion is described by three quantities — distance, speed and acceleration — and each is obtained from the one before it by dividing by time. That chain is the backbone of the chapter, and it is also why graphs are so powerful here: a gradient performs exactly that division for you.

The single most valuable skill in this topic is reading the two graph types correctly. A distance-time graph and a speed-time graph can look identical and mean entirely different things, and telling them apart begins with reading the vertical axis label before anything else.

How this chapter fits together
  • Sections 2–3 cover speed, velocity and average speed.
  • Section 4 covers acceleration and deceleration.
  • Section 5 covers distance-time graphs.
  • Section 6 covers speed-time graphs, gradients and areas.
  • Section 7 contrasts the two graph types directly.
  • Sections 8–9 cover free fall, air resistance and terminal velocity.
  • Sections 10–12 consolidate with worked examples, misconceptions and a summary.

2.Speed and Velocity

Definitions
Speed
The distance travelled per unit time.
Velocity
Speed in a given direction.
Speed

where is speed in , is distance in and is time in .

Velocity is defined in terms of speed plus a direction, which makes it a vector while speed is a scalar. Numerically they are the same; the difference is that a velocity is incomplete without saying which way.

How speed is actually measured

In the lab, speed and acceleration are rarely measured with a stopwatch alone — a ticker-timer pulls a paper tape through a vibrating arm that stamps a dot at a fixed rate (commonly dots per second, so between dots). Evenly spaced dots mean constant speed; dots that spread further apart mean the object is accelerating.

A more modern alternative uses light gates: an infrared beam connected to a data logger times how long a card of known length blocks the beam as it passes through, giving . Two light gates a measured distance apart let a computer calculate acceleration automatically, which is why they are standard equipment in school laboratories and in real motorsport timing systems.

Why the distinction has physical consequences

An object moving in a circle at a steady rate has constant speed but continually changing velocity, because its direction changes at every instant.

Since acceleration is defined as change of velocity per unit time, that object is accelerating — and by Newton's laws an acceleration requires a resultant force. This is why a car on a bend needs friction from the road, and why the passengers feel thrown outwards.

3.Average Speed

Average speed
Using it correctly

The word total in both places is what makes this equation work, and it is where marks are lost. Average speed is not the average of the individual speeds unless each stage takes the same time.

Example. A cyclist travels at , then at .

  1. 1
    Total distance .
  2. 2
    Time for stage 1 ; time for stage 2 .
  3. 3
    Total time .
  4. 4
    Average speed .

Averaging the two speeds would give , which is wrong. The cyclist spends three times as long going slowly, so the slow stage dominates the average.

4.Acceleration and Deceleration

Definition
Acceleration
The change in velocity per unit time.
Acceleration

where is in , is the change in velocity in and is the time taken in .

The symbol means 'change in', so , the final velocity minus the initial velocity. Writing instead of is the commonest error in the topic, and gives the right answer only when the object started from rest.

Reading the sign of the acceleration
Positive acceleration
speeding up
is positive because the object ends faster than it started. On a speed-time graph the line slopes upwards.
Negative acceleration
slowing down
Also called deceleration. is negative because the final velocity is less than the initial. The line slopes downwards.
Zero acceleration
constant velocity
, so the speed-time graph is a horizontal line — which does not mean the object is stationary.
Changing acceleration
the graph curves
If the speed-time graph is a curve rather than a straight line, the gradient — and therefore the acceleration — is changing.
Deceleration in calculations

A deceleration is simply a negative acceleration, and this must be carried through the arithmetic.

Example. A car slows from to in .

Substituting

The answer may be quoted either as an acceleration of or as a deceleration of . What is not acceptable is 'a deceleration of ', which says the same thing twice and means the opposite.

A third equation: linking speed, acceleration and distance directly

The definitions and both involve time. Sometimes a question gives a distance but not a time — for example, a braking distance — and asks for a final speed, or the other way round. For an object moving with constant acceleration, combining those two equations (eliminating between them) gives a third, very useful relationship that has no time in it at all:

Final speed, initial speed, acceleration and distance

where is the initial speed, is the final speed, is the (constant) acceleration and is the distance moved, all in consistent SI units. It applies only while the acceleration stays constant — exactly the condition needed for a straight-line section of a speed-time graph.

Example. A car accelerates from rest at over a distance of . Find its final speed.

  1. 1
    Write the equation with : .
  2. 2
    , so (2 s.f.).

Remember to take the square root at the end — a common slip is to give as the final speed instead of . For a decelerating object, is negative, and the equation works exactly as before provided the sign is carried through consistently.

5.Distance-Time Graphs

A distance–time graph with three phases: a straight slope at 5 m/s, a flat section while the object is stationary, and a steeper slope at 7.5 m/s. A dashed triangle shows how the gradient is read.
Figure 1: Read the gradient with a large triangle: a flat line means the object has stopped and a steeper line means a higher speed.
What the shape tells you

On a distance-time graph, distance is on the vertical axis and time on the horizontal, so the gradient is — which is the speed.

Interpreting a distance-time graph
Shape of lineGradientMotion
HorizontalZeroAt rest — the distance is not changing
Straight, sloping upConstantConstant speed
Steeper straight lineLargerConstant, but faster
Curve getting steeperIncreasingAccelerating
Curve getting shallowerDecreasingDecelerating
Finding speed from the gradient
  1. 1
    Choose two points far apart on the straight section — a large triangle reduces the reading error.
  2. 2
    Read off the change in distance (the vertical side) and the change in time (the horizontal side).
  3. 3
    Divide: .
  4. 4
    Include the units from the axes.

For a curve, the speed at an instant is found by drawing a tangent at that point and taking the gradient of the tangent.

6.Speed-Time Graphs

A speed–time graph with constant acceleration, then constant speed, then deceleration to rest. A dashed triangle gives the acceleration and the shaded area under the line gives the distance travelled.
Figure 2: Take the gradient to find the acceleration and the area under the line to find the distance travelled.
Two quantities from one graph

A speed-time graph carries twice as much information as a distance-time graph, because both the gradient and the area under the line mean something:

  • The gradient is , which is the acceleration.
  • The area under the line is , which is the distance travelled.

Both come straight from the axis units, which is the reliable way to remember them: gradient divides the vertical by the horizontal, area multiplies them.

Interpreting a speed-time graph
Shape of lineMotion
Horizontal at zeroAt rest
Horizontal above zeroConstant speed — not stationary
Straight, sloping upConstant acceleration
Straight, sloping downConstant deceleration
Curve, getting steeperIncreasing acceleration
Curve, getting shallowerDecreasing acceleration — still speeding up, but less rapidly
Finding the distance from the area

Split the area into rectangles and triangles and add them:

  • Rectangle (constant speed): .
  • Triangle (constant acceleration from rest): .
  • Trapezium (acceleration not from rest): treat it as a rectangle plus a triangle.

Example. A car accelerates uniformly from rest to in , then holds for .

  1. 1
    Triangle: .
  2. 2
    Rectangle: .
  3. 3
    Total distance .
A curve that levels off

A speed-time curve that rises steeply and then flattens towards a horizontal line describes an object whose acceleration is decreasing to zero. It is still speeding up throughout, but by less and less.

When the line finally becomes horizontal, the acceleration is zero and the speed is constant. That is exactly the shape produced by an object reaching terminal velocity, which section 9 explains.

Build a speed-time graphOpen full screen

7.Telling the Two Graphs Apart

The same shapes mean different things
Distance-time graphSpeed-time graph
Vertical axisDistanceSpeed
Gradient meansSpeedAcceleration
Area under line meansNothing usefulDistance travelled
Horizontal line meansAt restConstant speed
Straight sloping line meansConstant speedConstant acceleration
Curve meansChanging speedChanging acceleration
The habit that prevents most errors

A horizontal line means at rest on one graph and constant speed on the other — opposite conclusions from an identical shape. There is no way to tell them apart from the shape alone.

So before interpreting any motion graph, read the vertical axis label first. It takes a second and it eliminates the single most common source of lost marks in this topic.

A quick memory device

A short memory device some students find useful: "D-T graph: Gradient gives Speed. S-T graph: Gradient gives Acceleration, Area gives Distance" — sometimes shortened to SAD for the three quantities (Speed, Acceleration, Distance) you can read off as you move from the D-T graph's gradient to the S-T graph's gradient and then its area.

Whatever memory aid you use, it only helps once you have checked which graph you are looking at — the letters D and S at the start of the mnemonic are there to remind you of that too.

Reading gradient and area on motion graphsOpen full screen

8.Free Fall

The acceleration of free fall

Near the Earth's surface, the acceleration of free fall is approximately constant and approximately . Many questions use to simplify the arithmetic — use whichever value the question gives.

In the absence of air resistance, all objects fall with this same acceleration regardless of their mass. A feather and a hammer dropped together in a vacuum land together.

Why mass makes no difference

This surprises people, and it is worth seeing why. A heavier object is pulled down by a larger weight — but it also has more mass to accelerate, and the two effects cancel exactly:

Acceleration of a falling object

The mass cancels. Doubling the mass doubles the force and doubles the inertia, so the acceleration is unchanged.

In everyday life a feather does fall more slowly than a hammer — but that is air resistance, not gravity, and it is the subject of the next section.

Free fall under gravityOpen full screen

9.Air Resistance and Terminal Velocity

A speed–time graph for a falling object: the line starts steeply, flattens as the drag grows, and levels off at a terminal velocity of 25 m/s.
Figure 3: The curve flattens because the resultant force shrinks as the drag grows, and the speed stops rising once the drag equals the weight.
How an object falling through air reaches terminal velocity
  1. 1
    Released from rest
    Only the weight acts. Air resistance is zero because the object is not yet moving. The resultant force is at its largest, so the acceleration equals .
  2. 2
    Speeding up
    As speed increases, air resistance increases. The resultant force (weight minus air resistance) decreases.
  3. 3
    Acceleration falls
    A smaller resultant force means a smaller acceleration. The object is still speeding up, but less and less rapidly.
  4. 4
    Forces balance
    Eventually air resistance equals weight. The resultant force is zero.
  5. 5
    Terminal velocity
    With zero resultant force there is zero acceleration, so the object falls at a constant maximum speed — its terminal velocity.
Why terminal velocity is different for different objects

Terminal velocity depends on an object's weight and its surface area, which is why it varies so much in practice. A small raindrop has so little weight that it reaches its (low) terminal velocity almost immediately, which is why rain does not keep accelerating all the way from the clouds to the ground. A skydiver in a spread-eagle, belly-to-earth position reaches a terminal velocity of roughly (about ) — considerably faster if they instead fall head-first to reduce their surface area.

Streamlining
Streamlining
Shaping an object so that air or water flows past it smoothly, with as little turbulence as possible, which reduces the drag force acting on it.

Because a smaller drag force takes longer to grow to match the object's weight, a streamlined object reaches a higher terminal (or maximum) velocity than a bulkier one of the same weight. This is the same physics as the head-first skydiver above, generalised: a cyclist crouching low, a car's sloped windscreen, and the pointed nose of a high-speed train are all shaped to reduce drag so that a given driving force can push the object to a greater top speed.

The reverse is also used deliberately: a parachute is shaped to do the opposite of streamlining, maximising drag so that terminal velocity is as low as possible.

The parachute

Opening a parachute makes a sharp change to the story, and it is a favourite exam question:

  1. 1
    The large canopy causes a sudden large increase in air resistance.
  2. 2
    Air resistance is now greater than weight, so there is a resultant force upwards.
  3. 3
    The skydiver decelerates.
  4. 4
    As the speed falls, air resistance falls too.
  5. 5
    When air resistance again equals weight, a new, lower terminal velocity is reached, slow enough to land safely.

Note that the skydiver slows down — they do not move upwards. A resultant force upwards on a downward-moving object produces deceleration, not reversal.

Answering terminal velocity questions

Mark schemes here look for forces, not for descriptions of speed. The three statements that score are:

  • Air resistance increases as speed increases.
  • Air resistance becomes equal to weight.
  • The resultant force is zero, so the acceleration is zero and the speed is constant.

Saying 'it stops accelerating because it cannot go any faster' describes the outcome without the mechanism and earns nothing. And note that at terminal velocity the forces are balanced — not absent. Weight still acts, and so does air resistance; they simply cancel.

Terminal velocity and air resistanceOpen full screen

10.Exam-Style Worked Examples

Worked example 1 — average speed (4 marks)

Question. A runner covers in , rests for , then covers a further in . Calculate the average speed for the whole journey.

  1. 1
    Total distance .
  2. 2
    Total time — the rest period must be included.
  3. 3
  4. 4
    .

Marking. 1 mark per point. The rest period is the trap: it adds no distance but it adds time, so leaving it out inflates the answer.

Worked example 2 — acceleration (4 marks)

Question. A train travelling at brakes to in . (a) Calculate its acceleration. (b) State what the sign tells you. (c) Describe the shape of the speed-time graph for this motion.

  1. 1
    (a)
  2. 2
    .
  3. 3
    (b) The negative sign shows the train is decelerating — it is a deceleration of .
  4. 4
    (c) A straight line sloping downwards, from to — straight because the deceleration is constant.

Marking. 1 mark per point. Use , not alone; using would give and score nothing.

Worked example 3 — speed-time graph (5 marks)

Question. A cyclist accelerates uniformly from rest to in , travels at for , then decelerates uniformly to rest in . (a) Calculate the acceleration in the first stage. (b) Calculate the total distance travelled.

  1. 1
    (a) .
  2. 2
    (b) The distance is the area under the speed-time graph. Split it into a triangle, a rectangle and a triangle.
  3. 3
    First triangle: .
  4. 4
    Rectangle: . Final triangle: .
  5. 5
    Total distance .

Marking. 1 mark per point. Stating that distance is the area under the graph is itself a marking point — write it down before calculating.

Worked example 4 — terminal velocity (5 marks)

Question. A skydiver jumps from a plane. Explain, in terms of the forces acting, how she reaches terminal velocity, and what happens when she opens her parachute.

  1. 1
    At the instant of jumping only weight acts, so the resultant force is large and she accelerates at .
  2. 2
    As her speed increases, air resistance increases, so the resultant force decreases and her acceleration falls.
  3. 3
    When air resistance equals weight the resultant force is zero, so acceleration is zero and she falls at a constant terminal velocity.
  4. 4
    Opening the parachute causes a large increase in air resistance, which now exceeds her weight, giving a resultant force upwards, so she decelerates.
  5. 5
    As she slows, air resistance falls until it again equals her weight, giving a new, lower terminal velocity at which she can land safely.

Marking. 1 mark per point. Every mark is tied to a statement about forces — answers written purely in terms of speed do not score.

11.Exam Tips & Common Misconceptions

Exam tips
  • Read the vertical axis label before interpreting any motion graph.
  • Use , not , unless the object starts from rest.
  • Average speed uses total distance over total time — include any stationary periods.
  • On a distance-time graph the gradient is the speed; on a speed-time graph it is the acceleration.
  • The area under a speed-time graph is the distance — say so explicitly before calculating.
  • Use a large triangle when measuring a gradient.
  • For a curve, draw a tangent to find the value at an instant.
  • A deceleration is a negative acceleration; do not write 'a deceleration of '.
  • When a question gives (or asks for) a distance rather than a time, reach for instead of .
  • Answer terminal velocity questions in terms of forces: air resistance increases, equals weight, resultant force zero.
Common misconceptions
  • Common misconception: a horizontal line always means stationary. On a speed-time graph it means constant speed.
  • Common misconception: average speed is the average of the speeds. It is total distance ÷ total time.
  • Common misconception: constant speed means no acceleration. Changing direction is an acceleration too.
  • Common misconception: heavier objects fall faster. Without air resistance all objects accelerate at — the mass cancels.
  • Common misconception: at terminal velocity there are no forces. The forces are balanced, not absent.
  • Common misconception: a parachutist moves upwards when the parachute opens. She decelerates while still moving down.
  • Common misconception: a curve on a speed-time graph means the object is slowing. A curve means the acceleration is changing.
  • Common misconception: the area under a distance-time graph is meaningful. It is not — only the gradient is.
  • Common misconception: always. Only if .

12.Turning a Motion Graph into a Physical Story

Read the axes before reading the line

A graph shape never has a meaning by itself. First name both axes, then use the relevant relationship: gradient of a distance–time graph is speed; gradient of a speed–time graph is acceleration; area under a speed–time graph is distance.

Explain every stage in order

For a speed–time graph, a horizontal line above zero means the object keeps moving at constant speed, not that it is stationary. An upward straight slope means a constant positive acceleration; a downward straight slope means constant negative acceleration. A curved section means the acceleration itself changes because the gradient is not constant.

When a question asks for distance, split the area into recognisable shapes and include units: a rectangle gives and a triangle gives . The units confirm the interpretation: .

Turning a motion graph into a storyOpen full screen

13.Predict a Motion Graph from the Resultant Force

Acceleration follows the resultant force

A force diagram and a speed–time graph tell the same physical story in different forms. The resultant force determines acceleration; the acceleration is the gradient of a speed–time graph.

Translate force information into graph information
Forces on the objectResultant and accelerationSpeed–time graph
Driving force equals resistive forceResultant force ; acceleration .Horizontal line above zero: constant speed.
Driving force is greater than resistanceResultant force forwards; positive acceleration.Line slopes upwards; straight if the resultant is constant.
Resistance is greater than driving forceResultant force backwards; negative acceleration.Line slopes downwards while the object slows.
Worked reasoning — a car coasting after the engine is switched off
  1. 1
    The car is initially moving forwards, but there is no longer a driving force from the engine.
  2. 2
    Air resistance and rolling resistance act backwards, so there is a backward resultant force.
  3. 3
    The car decelerates, so its speed–time graph slopes downwards.
  4. 4
    As the car slows, air resistance decreases. The backward resultant becomes smaller, so the graph may gradually become less steep rather than remain a straight line.
Balanced forces do not mean stationary

Balanced forces mean zero acceleration, not zero speed. A car at constant speed and a book resting on a table both have zero resultant force, but only the book has zero speed.

14.Summary

Chapter summary
  • Speed is distance travelled per unit time: . Velocity is speed in a given direction.
  • — including stationary periods.
  • Acceleration is change in velocity per unit time: . A deceleration is a negative acceleration.
  • On a distance-time graph: horizontal means at rest, a straight slope means constant speed, and the gradient is the speed.
  • On a speed-time graph: horizontal means constant speed, a straight slope means constant acceleration, the gradient is the acceleration and the area is the distance.
  • A curve on a speed-time graph means changing acceleration; use a tangent for an instantaneous value.
  • The acceleration of free fall near the Earth is approximately constant at about .
  • Without air resistance, all objects fall with the same acceleration regardless of mass, because the mass cancels in .
  • Terminal velocity is reached when air resistance equals weight, so the resultant force and the acceleration are zero.
  • Opening a parachute increases air resistance above weight, causing deceleration to a new lower terminal velocity.
  • For constant acceleration, links final speed, initial speed, acceleration and distance without needing the time — useful whenever a question gives a distance instead.